GAME DESIGN

PROJECTS

SoulShift is a 3rd person hack and slash game with a unique healing mechanic. The player controls Zorya, a young girl with both the powers of the goddess of life and the god of death. Powers that manifest as powerful armours.



SoulShift is the first melee combat game coming out from Vancouver Film School Game Design program. Developed in 3 months using the Unity Engine by five students.



Features 

 

Hack and Slash Action gameplay

2 different armours 2 different playstyles at any time.

Unique healing system: tag between armours to survive.



OverSoul gauge: one special power for each armour. Be invincible with the Life Armour and become super strong with the Death Armour.



What did I do?

 

Game Designer - Coming up with mechanics for the game, helping designing the AI, balancing gameplay and writing the GDD. I wrote all the story and cinematics implemented on the game.



Project Manager - Worked on schedules and task lists. Checked  that the whole team stayed on track and delivered in time during the project.



Artist - Worked mainly on textures for the environment and for the Golem. Also modelled,  textured and animated the enemies (Except the Golem).

SoulShift's Title screen
SoulShift's Title screen
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Intro Cinematic
Intro Cinematic
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Xbox controller required

Inertia is a 2D platformer with a different control layout developed in Flash and ActionScript3 by 5 students of Vancouver Film School in 2 months.

 

Features 

 

A unique platformer experience. Where you click is where you jump.

Puzzle levels: Is not just about jumping is about where you jump and the right angle.

One difficult boss: Deflect missiles and avoid the laser to survive.



What did I do?

 

Game Designer - Coming up with mechanics for the game, helping designing the AI, balancing gameplay and writing the GDD.



Artist - Worked mainly on textures for the environment and for the Golem. Also modelled,  textured and animated the enemies (Except the Golem).

 



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LEVEL DESIGN

The enemy will come from above, below and every direction in this deathmatch done in UDK.



Gravity has no role in this battle, the player can move and shoot from everywhere. Battles become chaotic and fun. But time is ticking. The environment is damaging your body so if the player is not constantly grabbing a health pack, he will die quickly.

This deathmatch changes the priorities of multiplayer. It's no longer about killing....it's about surviving.











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Two teams, one objective, and a lot of cooperation



This is a document describing a Co-Op mission for Mass Effect 3. The player has to support other players from higher ground, survive waves of enemies and defeat a Geth prototype to succeed, just remember cooperation is key.









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AND A GAME IDEA!

Yoshi is tired of trying to be a Yakuza...So he’s destroying them one BEAT at a time.



Yakuza Destroyer is an arcade game focused on the movement and the rhythm of the player. This game mixes the combos of a fighting game with the music and mechanic of a rhythm game, and creates a fun experience with a great cardiovascular workout.

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